class VSSDTFireNew extends KFFire;

defaultproperties
{
//	bSilentWeapon = true
//	InvisExpence = 1.0
	
	ShellEjectClass=Class'ROEffects.KFShellEjectMac'
	ShellEjectBoneName="Shell_eject"
    FireAimedAnim="Iron_Idle" // "Fire_Iron"
    StereoFireSound=Sound'mswp_02.VSSDT_v2_SND.VSS_Fire'
    bModeExclusive=False
    TransientSoundVolume=2.800000
    FireLoopAnim=
    FireSound=Sound'mswp_02.VSSDT_v2_SND.VSS_Fire'
    NoAmmoSound=Sound'KF_RifleSnd.VSSDT_v2_SND.Rifle_DryFire'
    FireForce="ShockRifleFire"
    ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
    ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
    ShakeRotTime=2.000000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=2.000000
    BotRefireRate=0.650000
    FlashEmitterClass=Class'MuzzleFlash3rdVSSDT'
    aimerror=1.000000
	
    bWaitForRelease=True
	RecoilRate=0.100000
    maxVerticalRecoilAngle=400
    maxHorizontalRecoilAngle=165
    FireRate=0.22
    AmmoClass=Class'VSSDTAmmo'
	DamageMax=83
    DamageType=Class'DamTypeVSSDT'
    Spread=0.000000
    Momentum=50000.0
}
